Each time Apple updates iLife or iWork, I always try to take a look at the updates’ usage of the OS X Sandbox. Apple is of course free to do whatever it wants (after all it’s Apple’s platform), and in the past Apple has simply used temporary entitlements to effectively escape the sandbox. However the lack of visible dog-fooding of the sandbox on Apple’s part to date has provided little reassurance to developers who may still be working to adopt the technology themselves.
Another common gripe I didn’t touch on in Monday’s article is Apple making its iWork apps available free to new iOS device owners. (As a side-note, I think it would be fair to assume the same will be true of any new Macs that are on the horizon. Remember: one of Apple’s yet-to-be-played cards from WWDC is “awesome new releases for both Mac and iOS [iWork] suites” - but I digress).
“Offers In-App Purchases”. That’s a phrase that’s become more and more common on the iOS App Store in the last year - and starting with iOS 7 you’ll likely see even more frequently as there’s some interesting new additions to the world of In-App Purchase that will further change how developers monetise their apps.
As one of the many people grandfathered into iCloud from a paid .Mac/MobileMe account created many moons ago, today’s email reminder from Apple about the end of my free storage extension struck a chord:
It’s been a hell of a long time since I last showed this blog some affection. It’s been even longer since I set aside some time (or perhaps found some time and energy) to put some thoughts together. However with a project that’s consumed a vast amount of energy finally shipping, I decided one weekend to start making amends for that.