If you’re doing iPhone development, this is almost certainly not new to you. However if you’re ever doing a little bit of iPhone development (as I’m currently doing) and need to test your app’s handling of low-bandwidth connections, Speedlimit lets you artificially constrain your net connection (or specific hosts) to WiFi, 3G, EDGE or GPRS speeds.
I’m heading to Atlanta next week for the Big Nerd Ranch’s Beginning Cocoa Bootcamp whilst my comrades head to WWDC. The 7-day course (which starts on the 12th June) is one of the last that Aaron Hillegass is teaching and (unusually) there’s still three places left. It’s kicking off on the Friday of WWDC (and certainly not cheap) but if you’re wanting to learn Cocoa this is the place to be.
I seriously can’t wait.
Fraser Speirs talks about his recent acquisition of Changes.app (an OS X File Comparison and Diff-ing application).
I’ve been following this for some time on iTunes U. There’s some great content.
Unlike software on the Desktop, mobile software will have a finite development life. The 1.0’s and 2.0’s you currently use and enjoy most likely won’t make it to 3.0 or even 9.0 because there’s not enough money coming in to support the development. If there is not much financial incentive to continue developing and improving a quality application, why bother?
A slick set of free, Creative-Commons licenced glyphs ready for iPhone and desktop use.
Jim Dovey (aka @ alanQuatermain) has come up with what looks like a tremendous solution for handling very large (20MB+) XML files on the iPhone. Jim tested with a large (22 megabyte) XML file.
Super handy if you’re working with big XML files.
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